Long about a mixture of tower protection and card game about the strategy of hell! The meat grinder is accompanied by excellent global progression, chic soundtrack and cool small activities.
The game is declared for the Windows platform.
Sinners made an unprecedented business – they decided to run away from hell! Who will stop this grinding stream of missing heretics? Of course – our hero. He has a special computer with a programmail to suppress unlawful actions of unconscious souls.
Literally for a moment, the tutorial will distract, where it will be briefly talked about how everything works here. Something cannot be understood normally (they will talk about mechanics that the player has not yet seen), in the future the game is generous with quick useful tips, and in this review everything is analyzed in detail.
It is easy to master the gameplay, but to become a master – you have to deeply understand the local rules of successful overcoming.
As a result, there will be nothing left to click on the start start button. We find ourselves on the screen of a protagonist.
Initially, only a girl-old girl without special talents is available.
All other heroes stand in local currency, are bought one -time and then remain ready for battle at any time.
Purchased characters are much stronger and can create advantages out of the blue due to active and passive skills.
Interestingly, each protagonist has his own character and you can open it slightly, chatting with them in the lobby. To start the conversation, you need to squeeze a small button with a dialogue next to the character name. Six heroes are available in total.
The character is chosen and we are outlined by the state of affairs.
In the center of the gloomy decent is a way out of hell in the form of a small island. If the souls of heretics get there, then the passage is caused. When the gates are broken, the race will be over.
To bring lost souls to order on the island, it is necessary to install protective buildings. This is one of the key aspects of the game, so we consider it more details.
Protective buildings are divided by type of buildings And by type of damage.
Possible Types of towers:
Barracks. These buildings generate protectors’ fighters who https://the-vic-casino.uk/games/ will fight on our side. I have played snipers, exploding devils and machine gunners so far. Judging by the hidden cards, the barracks are 2 more species.
Rifle towers. They have one common parameter-even if they are very different, but shoot at enemies. It can be a flamethrower, machine gun or sacred gun. Judging by hidden cards, towers of about 10-11 species.
The number of slots for development is strictly limited and increases very rarely and in general – far from always.
Types of damage divided into:
The number of types of damage will not change, and there will be more units and towers.
In the course of the game, I could not allocate that some type of damage is better than Damail of some specific opponents, but maybe there is such. Rather, there is a construction of a particular protective assembly and already dance from it, receiving the strengths at our disposal and pumping them.
And so, we approached gameplay mechanics And Build building.
The entire gameplay is divided into combat moves. At the beginning of such a segment, we are given random cards from our deck in our hands, which depend on the hero and our pumping as a whole.
During the phase of the map of the cards, the time on the arena is practically paused (ticks more slowly every 50, relatively normal) and we can safely plan our actions.
There are a lot of options for the development of events.
Can Upgrade cards. To do this, we shove any two cards of the same quality in a special machine slot, which is located in the lower left corner of the screen. Based on the results of the improvement, we get one random card with quality a step higher.
AND, which is very important, When the new card is created, it remains in the improvement machine. And she can stick out there for a long time, until we take her from there in the hand or let her go to further upgrades. This mechanics are terribly useful and allows you to transfer strong cards between the moves and apply them at the most suitable time.
Any cards from the hand can be expelled or played by themselves. Not playing cards that remained in the hand at the end of the move, go into discharge and then get from there over time.
To carry out exile, you need to cram the not liked card in the machine of improvements and squeeze the button there "Exalize". Then the card will no longer fall to the end. This is a good way to get rid of weak or low -use cards in the later stages.
Playing a card from a hand is easy. The hero has a certain amount of energy on the move. Map drawing has an energy price. It would seem that everything is simple, but there are also subtleties.
For example, here is the situation-stand that happened to me several times. I knocked out a good tower on upgrades and it is suitable to make an improvement in a combat slot. This is what is needed, double benefits! But here it turns out that I already took out a card from a craft machine, and the hero has not enough energy for a draw. Well, that’s all, we can assume that the card is profiled, it will go into reset and it is not known when it now falls out again.
Когда разыгрываемая карты влияет на другие карты, то это показывается стрелочками.
Improvement of buildings occurs or if you play a suitable similar building with a hand or in slots of buildings (if suddenly two identical towers are stuck), which is very convenient.
Part of the cards gives active or passive bonuses, which we will receive with their draw. For example, from licenses, an increase in the life of the barracks of the barracks or the speed of shooting towers and so on.
Of the active, the installation of the shield, Hilk and the curse that restored the health of the gates during the murder of the damned enemies were remembered. These skills should be squeezed either with a mouse or hot keys.
Когда карты проапгрейжены, разыграны, башни возведены, то нажимаем кнопку «Завершить Ход» и начинается боевая фаза.
Time gains a normal current, all our cards are discarded and begins with an autobah, which will show how successfully we organized the defense. The speed of the fight can be increased to two times, at some point it becomes justified.
Enemies in the first waves/moves are weak, but very quickly begin to overtake the hordes of stronger units, and even with elite and bosses in the composition.
The more powerful the enemy, the more difficult it is to win and the more health it will demolish our base if it reaches it.
Manual aiming is not provided, so you have to rely on the rationality of the towers.
Progress inside the race occurs in several directions.
Increasing the number of protective buildings. It happens very slowly. Each slot for building is a powerful improvement, which is very rarely issued, or you can slip past it with a certain combination of factors.
Improving the quality of buildings. This is constant care. Filled slots with buildings are improved qualitatively. For example, from two identical flameters we can make one, but stronger, which will be displayed in its color, which are only five: white, green, blue, purple and golden. Buffs gives this very strong – a multiple increase in damage, attack speed or unit production speeds.
Throws to protect passive and active improvements. You can crawl them, take them from the distributed cards or get at the key points of the race (when a large stage of protection ends). Passivians work constantly, and active items will need to be squeezed.
Separately, it is worth considering the thing that he called for himself Mega-crosses. The transition between global sins (the final victory, if there is at all, has not seen them – did not see – the maximum race is about an hour) and an increase in the power of monsters. Once in a few ordinary moves, something like a boss rash is happening to our positions. If we successfully fight back, we get special awards:
Powerful amplifications, like a new slot for building or unrealistically steep buff, such as plus 100% attack to some type of damage, which, by a happy chance, we would just need a build.